2017年1月5日 星期四

期末考題




using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour {
Text mytxt;
Text mytxt1;
Text mytxt2;
Text ctxt;
Text ctxt1;
Text ctxt2;
Text c1txt;
Text c2txt;
Text c3txt;
Image img;
Image img1;
Image img2;

int Mmoney=0;
int cmoney1=0;
int cmoney2=0;
int cmoney3=0;
// Use this for initialization
void Start () {
Mmoney = 138;
mytxt=GameObject.Find("Canvas/Panel/Button/Text").GetComponent<Text>();
mytxt1=GameObject.Find("Canvas/Panel/Button1/Text").GetComponent<Text>();
ctxt=GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
ctxt1=GameObject.Find("Canvas/Panel/Text (1)").GetComponent<Text>();
ctxt2=GameObject.Find("Canvas/Panel/Text (2)").GetComponent<Text>();
c1txt=GameObject.Find("Canvas/Panel/Button2/Text").GetComponent<Text>();
c2txt=GameObject.Find("Canvas/Panel/Button3/Text").GetComponent<Text>();
c3txt=GameObject.Find("Canvas/Panel/Button4/Text").GetComponent<Text>();
img=GameObject.Find("Canvas/Panel/Image").GetComponent<Image>();
img1=GameObject.Find("Canvas/Panel/Image1").GetComponent<Image>();
img2=GameObject.Find("Canvas/Panel/Image2").GetComponent<Image>();
}

// Update is called once per frame
void Update () {
mytxt.text = Mmoney.ToString();
c1txt.text=cmoney1.ToString();
c2txt.text=cmoney2.ToString();
c3txt.text=cmoney3.ToString();
}
public void myfun() {
Mmoney = Mmoney + 1;

}
public void mygame() {
int rnum;
rnum = Random.Range (0, 3);
mytxt1.text = rnum.ToString();
if (rnum == 0)

{
img.color = UnityEngine.Color.red;
img1.color = UnityEngine.Color.black;
img2.color = UnityEngine.Color.black;
ctxt.text = "1";
ctxt1.text = "0";
ctxt2.text = "0";
cmoney1 = cmoney1 * 2;
cmoney2 = 0;
cmoney3 = 0;
Mmoney = Mmoney + cmoney1;
cmoney1 = 0;

}
if (rnum == 1)

{
img.color = UnityEngine.Color.black;
img1.color = UnityEngine.Color.red;
img2.color = UnityEngine.Color.black;
ctxt.text = "0";
ctxt1.text = "1";
ctxt2.text = "0";
cmoney2 = cmoney2 * 2;
cmoney1 = 0;
cmoney3 = 0;
Mmoney = Mmoney + cmoney2;
cmoney2 =0;

}
if (rnum == 2)

{
img.color = UnityEngine.Color.black;
img1.color = UnityEngine.Color.black;
img2.color = UnityEngine.Color.red;
ctxt.text = "0";
ctxt1.text = "0";
ctxt2.text = "1";
cmoney2 = 0;
cmoney1 = 0;
cmoney3 = cmoney2 * 2;
Mmoney = Mmoney + cmoney3;
cmoney3 = 0;

}


}
public void c1() {
cmoney1=cmoney1+1;

Mmoney = Mmoney -1;

}
public void c2() {
cmoney2=cmoney2+1;

Mmoney = Mmoney -1;
}
public void c3() {
cmoney3=cmoney3+1;

Mmoney = Mmoney -1;


}
}

2016年12月22日 星期四

押注開獎




using UnityEngine; using System.Collections; using UnityEngine.UI; public class NewBehaviourScript : MonoBehaviour { Text mytxt; Text mytxt1; Text mytxt2; Text mytxt3; Text mytxt4; Text mytxt5; int mymoney1=100; int mymoney2=100; int mymoney3=100; // Use this for initialization void Start () { mytxt= GameObject.Find("Canvas/Panel/Text").GetComponent<Text>(); mytxt1 = GameObject.Find ("Canvas/Panel/Text1").GetComponent<Text> (); mytxt2 = GameObject.Find ("Canvas/Panel/Text2").GetComponent<Text> (); mytxt3 = GameObject.Find ("Canvas/Panel/Text3").GetComponent<Text> (); mytxt4 = GameObject.Find ("Canvas/Panel/Text4").GetComponent<Text> (); mytxt5 = GameObject.Find ("Canvas/Panel/Text5").GetComponent<Text> (); mytxt2.text =mymoney1.ToString (); mytxt3.text = mymoney2.ToString (); mytxt5.text = mymoney3.ToString (); } // Update is called once per frame void Update () { } public void myfun() { int num = 0,num1= 0,num2= 0; num=Random.Range(0,2); num1=Random.Range(0,2); num2=Random.Range(0,2); if (num == 0 && num1 ==0) { num2 = 1; mymoney1 = mymoney1+0; mymoney2 = mymoney2 + 0; mymoney3 = mymoney3 + 2; } else if(num == 0 && num2 == 0){ num1 = 1; mymoney1 = mymoney1 + 0 ; mymoney2 = mymoney2+ 2 ; mymoney3 = mymoney3 + 0; } else { num = 1; num1 = 0; num2 = 0; mymoney1 = mymoney1 + 2; mymoney2 = mymoney2+ 0 ; mymoney3 = mymoney3 + 0; } mytxt.text = num.ToString (); mytxt1.text = num1.ToString (); mytxt4.text = num2.ToString (); mytxt2.text = mymoney1.ToString (); mytxt3.text = mymoney2.ToString (); mytxt5.text = mymoney3.ToString (); //Image img = GameObject.Find ("Image").GetComponent<Image> (); //img.color = UnityEngine.Color.red; //mytxt1.text =Random.Range(1,2).ToString(); //float translation = Time.deltaTime * 10; } public void myfun1() { mymoney1 = mymoney1 - 1; mytxt2.text = mymoney1.ToString (); } public void myfun2() { mymoney2 = mymoney2 - 1; mytxt3.text = mymoney2.ToString (); } public void myfun3() { mymoney3 = mymoney3 - 1; mytxt5.text = mymoney3.ToString (); } }

紅綠燈閃光




using UnityEngine; using System.Collections; using UnityEngine.UI; public class Counter : MonoBehaviour { int num; double fMyWaitTime=4.0; double WaitTimecount=0; // Use this for initialization void Start () { num = 0; } // Update is called once per frame void Update () { Text mytxt=GameObject.Find("Text").GetComponent<Text>(); num = num + 1; int countnum = num % 4; mytxt.text =countnum.ToString(); WaitTimecount=0; mywait (); if (countnum==0) { Image img = GameObject.Find ("Image").GetComponent<Image> (); img.color = new Color(1.0F,0.0F,0.0F,1.0F); // (紅red,綠green,藍blue,透明) Image img1 = GameObject.Find ("Image1").GetComponent<Image> (); img1.color = new Color(0.0F,0.0F,0.0F,1.0F); // (紅red,綠green,藍blue,透明) Image img2 = GameObject.Find ("Image2").GetComponent<Image> (); img2.color = new Color(0.0F,0.0F,0.0F,1.0F); // (紅red,綠green,藍blue,透明) } if (countnum==1) { Image img = GameObject.Find ("Image").GetComponent<Image> (); img.color = new Color(0.0F,0.0F,0.0F,1.0F); // (紅red,綠green,藍blue,透明) Image img1 = GameObject.Find ("Image1").GetComponent<Image> (); img1.color = new Color(0.0F,0.0F,0.0F,1.0F); // (紅red,綠green,藍blue,透明) Image img2 = GameObject.Find ("Image2").GetComponent<Image> (); img2.color = new Color(0.0F,0.0F,0.0F,1.0F); // (紅red,綠green,藍blue,透明) } if (countnum==2) { Image img= GameObject.Find ("Image").GetComponent<Image> (); img.color = new Color(0.0F,0.0F,0.0F,1.0F); // (紅red,綠green,藍blue,透明) Image img1 = GameObject.Find ("Image1").GetComponent<Image> (); img1.color = new Color(1.0F,1.0F,0.0F,1.0F); // (紅red,綠green,藍blue,透明) Image img2 = GameObject.Find ("Image2").GetComponent<Image> (); img2.color = new Color(0.0F,0.0F,0.0F,0.1F); // (紅red,綠green,藍blue,透明) } if (countnum==3) { Image img= GameObject.Find ("Image").GetComponent<Image> (); img.color = new Color(0.0F,0.0F,0.0F,1.0F); // (紅red,綠green,藍blue,透明) Image img1 = GameObject.Find ("Image1").GetComponent<Image> (); img1.color = new Color(0.0F,0.0F,0.0F,1.0F); // (紅red,綠green,藍blue,透明) Image img2 = GameObject.Find ("Image2").GetComponent<Image> (); img2.color = new Color(0.0F,1.0F,0.0F,1.0F); // (紅red,綠green,藍blue,透明) } } void mywait() { while (WaitTimecount <= fMyWaitTime) { //do stuff; WaitTimecount = WaitTimecount + 0.01; Debug.Log ( WaitTimecount ); } } }

聊天室對話結束

2016年12月1日 星期四

以網頁開啟人物繞房一圈




using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour
{

Vector3[] T = new Vector3[4];
// Use this for initialization
void Start()
{
T[0] = new Vector3(90f, 0f, 70f);
T[1] = new Vector3(-90f, 0f, 70f);
T[2] = new Vector3(-90f, -0f, -70f);
T[3] = new Vector3(90f,0f, -70f);

}
int aa = 0;

// Update is called once per frame
void Update()
{
transform.position = Vector3.MoveTowards(transform.position, T[aa],50*Time.deltaTime);
if (transform.position == T[aa])
aa = (aa + 1) % 4;


}
}

2016年11月17日 星期四

人體自轉

using UnityEngine;
using System.Collections;

public class TransformFunctions : MonoBehaviour
{
    public float moveSpeed = 10f;
    public float turnSpeed = 50f;
   
   
    void Update ()
    {
        if(Input.GetKey(KeyCode.UpArrow))
            transform.Translate(Vector3.forward * moveSpeed * Time.deltaTime);
       
        if(Input.GetKey(KeyCode.DownArrow))
            transform.Translate(-Vector3.forward * moveSpeed * Time.deltaTime);
        
        if(Input.GetKey(KeyCode.LeftArrow))
            transform.Rotate(Vector3.up, -turnSpeed * Time.deltaTime);
       
        if(Input.GetKey(KeyCode.RightArrow))
            transform.Rotate(Vector3.up, turnSpeed * Time.deltaTime);

    }

2016年11月10日 星期四

角色控制器(Character Controllers)


using UnityEngine;
using System.Collections;

public class Player : MonoBehaviour {
        public GameObject obj_Player;
        // Use this for initialization
        void Start () {
       
        }
       
        // Update is called once per frame
        void Update ()
        {
               
                obj_Player = GameObject.Find("Sphere");
                if (Input.GetKeyDown (KeyCode.A)) {
                        obj_Player.transform.position += new Vector3 (-0.1f, 0, 0);
                } else if (Input.GetKeyDown (KeyCode.D)) {
                        obj_Player.transform.position += new Vector3 (0.1f, 0, 0);
                } else if (Input.GetKeyDown (KeyCode.W)) {
                        obj_Player.transform.position += new Vector3 (0, 0, 0.1f);
                } else if (Input.GetKeyDown (KeyCode.S)) {
                        obj_Player.transform.position += new Vector3 (0, 0, -0.1f);
                }
        }

}